BEING A PIRATE IS ALRIGHT WITH ME!
This looks like such a blast! Having read Bright Sun Games' comment, I have to say that they're probably correct regarding Kozel. That said, I personally will riot if there is no playable bear character in Shoulder Parrots and Hooks for Hands, and I would die for Kozel.
I really like all the characters, they're so fun and colorful. Like the other comment already said, I think the flaws system is really clever, and I love how there's a mixture of good and bad stuff in there, and how a lot of them have specific triggers. Generally, adding a minus(-)-die mechanic as a negative counterpart to bonus(+)-die is such a clever addition to the system.
Honestly I'm impressed by how well some of the groundwork you laid out here would work (I think) for a heist-centric Havoc game. I suppose this is a heist-centric Havoc game as well, though the pirate flavoring comes out on top for me. Although I agree with the sentiment that a ship-based objective/location would've been fire and laid on the pirate vibes extra thick. That said, I'm not sure if a boarding action scene would've been able to interact interestingly with the Heat mechanic.
Speaking of: love the Heat mechanic, it's the main thing that made me comment on how well the ideas here could be applied to a heist-centric game.
The game needs a little polishing here and there (which is both fair and to be expected when it's a game jam submission, I feel like), but I think you've got a stellar idea with really cool foundations to build upon!
Bonebeard would be proud.
- Jorrit