I think the hardest part of a game jam can be figuring out how much you can do in a certain amount of time, and whether the quality would be where you want it
Yeah that's definitely an issue! But the constraints are also useful for forcing that scoping to happen! I'd play any of the above, I'll admit. I guess the nice thing is that you've written most of it and if you can't finish all of the visuals, the Twine version would be a useful prototype that you could get feedback on and build off of.