Ok, I'm giving up on this fight. I've died roughly 6 times. About halfway through the game I realized it was a puzzle game and not an incremental. After reading some comments I guess you could technically say it has incremental elements but only technically. Its a puzzle game with an incremental game shell. I am NOT opposed to a puzzle game like this; though when I started playing I was in the mood to play an incremental game and finding out the game wasn't what I was expected left me a bit frustrated. That said by the time I realized this I was hooked. The whole game up to the fight was pretty good, enough to make me want to finish. No real issues save as others mentioned it being too linear. BUT THIS FIGHT. I realize there's a pattern that's needed to beat it but I've died 6 times now. The first 2-3 deaths were from not understanding the X10 damage boost. I assumed my shield was running out early and so I was experimenting with timing to find out why I kept randomly dying when I had shielded. I thought the x10 attack was a "super" attack and had to flee the room to avoid damage. After 3 deaths. I figured it out and then started dialing in how exactly to get this fight to work. I would shield, grab a piece and try to leave at 9/10 on the attack so it "missed" (which after 3 more deaths I think it still hit and I couldn't tell) Then recharge, load a battery, then head back in. After 3 variations on timing, I believe maybe the leaving to recharge is wrong. I could be 1 more run from actually getting it, but at this point I am giving up. Good concept. Definitely needs a different tag than incremental because I believe many will not find it in the spirit of that category, and that fight.....just no.
It definitely is an experimental incremental, since combining it with puzzle elements is definitely quite a unique mix. I get it that this tag could cause confusion, even though as a game designer I created it with incremental mechanics in mind, but its unique nature makes it seems like it is not. Glad you still liked it despite expecting a more “standard” incremental XD As for the fight, yeah some tooltips can be more explanatory. As for the strategy, you need to turn on the assembler asap, then whenever possible 1: (go in, shield and beam, exit to recharge)repeat, when out of batteries go to assembler to get them back, then repeat 1) We are currently working on a Mastery System to make it feel even more incremental, and also tuning down the difficulty a bit.
Thanks for Playing