It definitely is an experimental incremental, since combining it with puzzle elements is definitely quite a unique mix. I get it that this tag could cause confusion, even though as a game designer I created it with incremental mechanics in mind, but its unique nature makes it seems like it is not. Glad you still liked it despite expecting a more “standard” incremental XD As for the fight, yeah some tooltips can be more explanatory. As for the strategy, you need to turn on the assembler asap, then whenever possible 1: (go in, shield and beam, exit to recharge)repeat, when out of batteries go to assembler to get them back, then repeat 1) We are currently working on a Mastery System to make it feel even more incremental, and also tuning down the difficulty a bit.
Thanks for Playing