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redravengod

6
Posts
A member registered Aug 16, 2021

Recent community posts

Ok, I'm giving up on this fight. I've died roughly 6 times. About halfway through the game I realized it was a puzzle game and not an incremental. After reading some comments I guess you could technically say it has incremental elements but only technically. Its a puzzle game with an incremental game shell. I am NOT opposed to a puzzle game like this; though when I started playing I was in the mood to play an incremental game and finding out the game wasn't what I was expected left me a bit frustrated. That said by the time I realized this I was hooked. The whole game up to the fight was pretty good, enough to make me want to finish. No real issues save as others mentioned it being too linear. BUT THIS FIGHT. I realize there's a pattern that's needed to beat it but I've died 6 times now. The first 2-3 deaths were from not understanding the X10 damage boost. I assumed my shield was running out early and so I was experimenting with timing to find out why I kept randomly dying when I had shielded. I thought the x10 attack was a "super" attack and had to flee the room to avoid damage. After 3 deaths. I figured it out and then started dialing in how exactly to get this fight to work. I would shield, grab a piece and try to leave at 9/10 on the attack so it "missed" (which after 3 more deaths I think it still hit and I couldn't tell) Then recharge, load a battery, then head back in. After 3 variations on timing, I believe maybe the leaving to recharge is wrong. I could be 1 more run from actually getting it, but at this point I am giving up. Good concept. Definitely needs a different tag than incremental because I believe many will not find it in the spirit of that category, and that fight.....just no.

I also got stuck on the combat and quit. I must have fought the two minions and the boss guy like 10 times trying to figure it out. Those kind of battles aren't my strong suit. 

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3d model didn't work for me. I also never unlocked crafting that I saw in someone's screenshot. I waited to buy a one shot upgrade that that scaled research points based on every $100,000 and then bought it when I had a really high income amount. My research jumped from 75% to  X BILLION%. After that every hole finishes in about 10 seconds until I hit the white wall and I think it makes me miss some content. Really enjoyed the game though. I'm a big fan of "Make number go bigger" games and this one was really good despite some bugs.

I'm definitely a moocher when it comes to this site. I do hate it when a story I was into suddenly gets paywalled. That said there is absolutely nothing wrong with wanting to get paid for your work. I mean I love all the freebies on this site but $5 is roughly the tip for a dinner out. If you don't want to pay that you can wait for the next update and usually the previous one suddenly is free for the moochers like me. And I agree, this is a pretty good quality NSFW game. I really enjoyed the...um...story... Keep up the great work creator.

Nah, I'm just an anthropomorphized space squid trolling random comment sections to mess with humans and observe their responses. The galactic zygomats appreciate your contribution to science.

You have a gem here but its definitely unpolished. I beat all the different difficulty levels and even played around on the endless mode and I only bought this roughly 8 hours ago. $6.00 for 8 hours of gameplay is a bit of a letdown.  What this game really needs is some rougelite elements imo. Make it so when you get the three orbs  the wratch teleports to another area and give a run-permanent powerup. Make hard and nightmare a lot harder but throw in achievement locked permanent upgrades so we need to grind a bit to get strong enough to face them. Love the game but I was left seriously needing more.