you need to include animation speeds for your sets, other then that you are doing great work!
Viewing post in Super Adventure – 2D Platformer Asset Pack comments
It looks like there are actually five character animations. Idle (8 frames), running (7 frames), Jumping up (3 frames), landing (4 frames), and wing flapping (4 frames), which I think is meant to be death, as in, he gets hit and flies backwards. Canvas size is 42x42, character varies in size within that canvas.
Amazing response time. Is there any chance you'll be able to do a set of enemy sprites that might work with this sort of game, if you know what I mean? Like maybe turtles, and such?
I'm working on a game jam. Probably won't use the duck, but I do plan on using the coins, stars, and a bunch of the background tiles. The game engine in this jam doesn't seem to allow for importing existing assets (it is primitive on purpose, that's part of the jam), so I'll probably just redraw the blocks I wanna use in the game engine's sprite editor.