Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for your comment! I agree about EtR games being at their best when there are successes to spread around. The worst is not having ANY successes. I tried to keep that in mind when writing abilities and equipment: in fact, our first playtest tilted a little too far the other direction and there wasn't the sense of urgency and danger that entering a burning building might have. We were lucky to have good feedback from our playtesters, and I think we were able to balance things a little better.