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This seems super fun and I love the fantasy firefighter theme. I’m not sure just on an initial skim that I am following the character mechanics entirely but it seems like most of the time you would be rolling somewhere between 4-5 dice. One of the problems I see a lot with EtR is that the player turns end up grinding to a halt and feeling plodding if they only have a couple of successes to assign. I think the system shines best when each turn players are rolling around 8-10 dice. I might be misreading though.

Over all this is super polished and feels absolutely alive. I would definitely be down to check it out.

Thank you for your comment! I agree about EtR games being at their best when there are successes to spread around. The worst is not having ANY successes. I tried to keep that in mind when writing abilities and equipment: in fact, our first playtest tilted a little too far the other direction and there wasn't the sense of urgency and danger that entering a burning building might have. We were lucky to have good feedback from our playtesters, and I think we were able to balance things a little better.