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(1 edit) (+1)

Hey! Got around to playing your game. I have to say, that was really fun. I love how ridiculously slow the loading bar is while you're working your ass off trying to keep the station from going under. I love that it's possible for multiple things to go wrong at once, and how utterly isolating the environment is. Very solid idea and execution, and it fits the theme really well. I only have a few critiques. I think the way you fix the oxygen filter shouldve been communicated a little better, since you cant just left click anywhere on the screen to fix it, plus it kinda looks like the player has a clean filter in their hand once they remove the old one, so the instinct is to keep clicking where the old filter was to insert what seems like a new one. Also, the game tended to lag a bit whenever something went wrong with the station, though that could totally just be a problem on my computer... I would recommend getting more feedback from people to see if performance is a common problem. Lastly, I suggest putting the pause button on a keybind that isn't Escape, since, at least on my end, Escape would take me out of the game most of the time and when i unpaused, it wouldn't take any of my inputs anymore. But regardless, you guys did a wonderful job with this game, and I hope others get to play it as well. If I could rate it I'd still give it 5 stars despite my issues, I had a great time.

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Hey thank you so much for playing it, seriously really appreciate you taking the time 🙏 Glad you enjoyed the chaos of everything stacking up, hat’s exactly what we were going for. And yes, you’re 100% right about the oxygen task. After the submission, we had a couple people playtest it and that was the biggest point of confusion. It definitely could’ve been communicated way better / been more intuitive For the lag, we tested it on a few different machines and it really varied a lot depending on the computer, internet, and especially the browser. I ended up lowering the 3D render scale in Godot to help, but for future web builds we definitely need to understand web optimization a bit more. The Windows exe version should run perfectly at least. Also good catch on the escape issue, that’s a super annoying edge case, we’ll definitely change that keybind next time. Really appreciate the honest feedback and the kind words, it means a lot 🙌