Thanks for your feedback, I completely agree with you. The wall run definitely has room for improvement, and it doesn’t yet include everything I originally planned. I initially wanted to make the camera freely movable, but limit mouse rotation to 45° on the X-axis and 180° on the Y-axis, and make it less aggressive.
I actually had that implemented already, but in the end I decided to remove it because after jumping off the wall, the camera wouldn’t properly lerp back to its original position for some reason (I haven’t figured out why yet).
But I’m seriously considering expanding the concept further and maybe releasing the game on Steam someday — of course with proper animations and more polish ;) Thank you for your honest feedback! That helps me alot!