The concept of building up a factory is very enticing and as an avid Satisfactory player I really like the concept. However, the UI is just too unclear for it to work with how unforgiving the debt timer is. The music was a good vibe though, and the pitch is exciting, even though the execution fell through a bit. Room for improvement, but a great (should I say bad?) idea nonetheless!
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For sure! And to be clear I think this game being unforgiving is the right call. There's a few core issues with the UI:
- Using condensed pixelated logos is confusing. I don't know what I need to press and I have to check the guide.
- Not being able to see what's actually flowing through my pipes nor any representation of the machinery is cumbersome. I can't tell if I'm producing the right things, or which machines I have placed where.
- It's not easy to tell if you're doing a recipe right all the time. For instance I was folding envelopes and I lost because they're a separate product. The jobs could be clearer, maybe showing a sort of list of the properties of the item instead of having to hover.
- Generally the game does a poor job at teaching itself. The tutorial is adequate for if there wasn't time pressure, but under time pressure the challenge isn't meant to be navigating the UI at speed.
Essentially I think there's too much reliance on familiarity. Which is easy to slip into because you're so familiar with it. It's a really strong concept though!