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(+3)

This game is likely in my top 3 jam entries ever. you guys crushed it
feedback:

- adding flavor text when a homing missile hits a target, i couldn't tell if they even worked

-  it‘s hard to see the sea in the later levels, increase reflection maybe?

- regaining all of your health after dying and respawning at the last wave doesnt really make sense imo. i don‘t think there‘s any real difficulty in clearing one wave, and knowing you‘ll respawn with full hp if you die doesnt make the stakes that high. After i clear a wave i can just die, regain full hp, and continue. I support the decision of not making you restart the whole mission, especially in the context of a jam but i feel like there could be a better way to respawn the player when they die.

- make sharks spawn from the ocean. It was my top priority t destroy the shark carriers whenever i saw them, so i never got to experience the sharks. and i wasn't going to just let them be there lol.

I consider these nitpicks in an amazing, juicy, stylish, and extremely entertaining entry. I‘m only pointing these out because everything else is basically flawless. It was fun to see the game being developed and getting to this stage. well done

(+1)

big rki rating our game im so honored

thanks for the tips! 

actual motivation for having to stay alive: dying is an aura loss