Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Love the aesthetic and there has been some obvious care and detail on the narrative which is very interesting for a game of a jam, specially those where the main mechanic isnt mystery or visual novels, I think this is intended after what mantis says when you beat them but the upgrades are REALLY strong, for the mantis fight i just had to punch on the center with a build of health and damage not worrying about the hits, again, i feel that its partially intended but i find it a lil strange that the beetle felt more of a challenge than the last boss, still obv an incredible pitch!!

(+2)

Thanks so much for the kind feedback, glad you liked it!
You're definitely right, balance is tricky and a patch to tune things and find a challenging sweet spot is one of the first things we'd like to do after the jam - health possibly got a little too strong :P