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Really clever mechanic for expanding the game world and ramping the difficulty! I love the concept. That said, the platforming is really challenging here, and it felt like the difficulty went through the roof the minute I got to the second level. Getting hit by one of the slimes left me frustrated and wondering how I'd even get back to some of the earlier areas to get my lost collectable. The visuals and audio were really great here, but I feel like the level design (which has so much potential to be amazing given the mechanic) needs more tweaking before the concept and gameplay can really shine together. Thanks for making and sharing your game—I had fun playing it and thinking critically about your concept here!

That's really great feedback, thank you! Glad you had fun and thanks for playing :)