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hype cliffhanger!!!

i REALLY wanted to see the pyro (as well as the duelist!!)

great job ending on a good hook -- that's some good gamedev demo design right there!

Really satisfying and unique game mechanic I think has a lot of potential! It's so smooth and feels perfectly responsive!! Perfectly tuned weight/momentum!

The encounter with NPCs was a fun surprise and definitely added a lot to the experience to make it quite elevated past small mechanics demo!! *takes notes*

Great work!!

thanks haha

I really wanted to get the next level playable, but scoping is hard 😔

a lot of the physics is based on a neat plugin for rope simulations and I really didn't need to tweak much to get the settings to feel good, that's actually one of the alchemized elements because I used the same plugin for the tentacle physics in a previous project