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(+1)

Great audio and visuals here! I thought this was fun to play with the different abilities you've given each of the slime types.  Some notes from my play throughs:

  • When restarting after a game over (see bullet one above), it looks like the player stays in the hit state until they get hit and can reset back to their normal state which is a little distracting
  • I think you've got good visual feedback when something happens in game, but audible feedback/sfx when selecting a slime, getting hit, etc, would really help improve the feel
  • The invaders' game over descriptions are masterpieces—I found I spent more time trying to get killed to read them all than I think I did trying to master every slime ability
  • I'd have liked for the play area to have more contrast between the in-bounds and out-of-bounds areas to more clearly focus the player on where they can move and more clearly separate the two areas. I was trying to explain this to someone else on the discord, but it turns out it's kind of tough to describe. I uploaded a mocked up screenshot here that demonstrates what this could look like, but there are many other ways to do this, too

Thanks for the review.

I intend to add both sfx and a genuine soundtrack as the time goes so the hits, dashes and enemies actually feel alive and can be heard

The more contrast in the ouside box is a great idea, thanks for that ( it will soon be added to the game)