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(+2)

WOW! That was very immersive and elegant game design. I was pulled in by the story, art and incredible use of sound. This makes me wish I had made my game a lot more like this. I also got genuinely scared haha. 

Great work sticking to the theme and great work creating an excellent game so quickly.

I wanted to play again to see the other endings, but there wasn't a button to restart the game. I didn't realize my sanity was changing at one point because I was processing IRL, maybe shaking and adding an outline to the gauge to indicate when it's being affected, would help. Unless that was an intentional design choice to elicit panic, and neurotic checking of the sanity gauge.

(+1)

I'm glad you like it!

Thanks for the feedback.
I didn't have time to make a restart button, but I figured it wouldn't be a problem, since there is no save states anyway, and you can refresh the page quickly to start again. But it sure would be better if there was one!
There is a glitchy sound cue that grows louder, the lower your sanity is below 50%. But you're not the first person to mention missing it, so an additional visual cue could be helpful.

I might update it after the jam is over! ^^