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(+1)

i didnt read here in the comments that the school isnt implemented in 2.11 until it was too late. 

so here my experiences so far: 

1st try: 

- click new game. edit character design. try out options. noticed that the options use up items even for first editing of the character. also that you have to waste 2 items whenever you change a color. one to open the color wheel and select a color and another to close the wheel again or else it stays open the whole time. also the menu is over the color wheel which makes picking a color a pain with the menu in the way. 

- watch all cutscenes and do the tasks until the playground. go behind the house to undress. doing it all at one spot with the clothes stacking on eachother. running around and doing the tasks (had to enable the navigation arrow cause i didnt know which bench she meant and masturbated on almost every bench because of that). 

- went back to my clothes to get dressed again. skirt that i took of first was gone. there was no option to put it on after all other clothes were put on. somehow glitched out of the map. so couldnt continue on... 

- quit the game and started new skipping the cutscenes. skirt was still missing. also the character edit and wasted items were still saved despite clicking on "new game". couldnt continue without skirt. had to delete the folder and unpack the zip again.

2nd try: 

- new game. skip all cutscenes and do all tasks. somehow stepmom (why is it even stepmom with no father around?) glitched out of the house was standing behind it at the playground. was no issue for clearing the tasks. besides having to go back outside after going inside to bring her the sake and cigaretes. 

- went to bed. next day. get ready for school. followed the arrow to get out of the neighbourhood and into the city. followed the arrow to the edge of the city. nothing there.. 

- followed the edge of the city until i saw a road leading outside the city. wondering why we have to walk ALL THIS FLIPPING WAY... BY FOOT! why not have the arrow point to the nearest bus stop and take the bus via cutscene or just map transition to get to school? (when the school finally gets implemented that is) or at least gives us a (E-)bike or scooter to drive that doesnt use stamina?

 - when i finally saw some buildings start rendering in the distance ahead while following the highway out of the city i randomly decided to try jumping over the railing. bonked against it, dropped out of the map and was teleported back to where i entered the map aka the exit of my neighbourhood... was already close to raging  at that point... 

- went ALL THE FLIPPING WAY again and reached the next city. noticed shortly before reaching it that the arrow moved from pointing towards the next city to outside the city behind the railing... couldnt get there. quit the sh1t...

if this was on steam i'd refund by now...


some general complaints: 

- the controls are horrible... lock the camera movement while we access the inventory to take of clothing, lock the zoom when we in the smartphone and scrolling through statistics or achievements. 

- why is the sky alway dark even when its daytime and we wanna go to school? regardless wether the setting "time & night" is active or not.  

- pause the time during the go to school task (if we dont get the bus stop teleport) cause it makes no sense to arrive a day later (if we get a bike/scooter) or even 2 days later (by foot) 

- the city looks WAY too american. and the names of the city (bolsaka city) and the names of the npcs in the neighbourhood are so horribly fake japanese... at that point you should change the story tosamantha living in a small japanese neighbourhood in an american town in the usa instead of "this is japan. source: trust me bro"... 

- also the house behind the store where you buy the sake and cigarettes has no collision. you can just walk through it. and the door of the house across from samantha's next to the car has no collision either. 

- the dude that walks around the area with the car sometimes randomly starts pissing the whole time while walking back n forth... 

- make it possible to put stuff into the wardrobe in your room and not just drop it infront of it. accidentally put on the wristbands and couldnt put them back in. also make missing clothes that your arent wearing available from the closet and despawn them whereever they might have been if the get reselected in the wardrobe so we can get clothes back that glitched out of existence. 

- can't close opened doors at home, not the bathroom, not the balcony, not the closet, not even the fridge door that has an interaction button to close it again (which doesnt work and then blocks the masturbation spot on the kitchen shelf)

also when i reached the task to go to school and being unable to do so, the game was basically over. couldnt do anything anymore. no more tasks as the next was impossible. could do the missing masturbation spots in the neighbourhood but thats it. almost everything from those screenshots in the game description above is non-existant. the town is completely empty except for some cars with very weird behaviour (they stop when you are "infront" of them even if you are in the other lane on the road not on their lane...)

with all the issues it has and being so empty and according to other commentors a downgrade compared to the last version as there was a school before apparently and it missing EVERYTHING from the screenshots above a 1/10 is all it currently gets from me

(+1)

also i dont get why you can set a player name and relation to samantha if the player isnt samantha herself but never appears and is never heard of aside from sending money to samantha... 

"For a long time, Samantha had no boyfriend" is what the story says... so who it the player? how do samantha and unknown entity called "player" know eachother? why is she his biatch (if you dont change the default relation title)? why he sending money to her? if its for her deeds, how is he tracking what she is doing?

this whole thing is such a massive plothole... should just make it like secret flasher manaka and roxanne and have samantha BE the player and that mysterious "player" entity not exist. for receiving money from him when masturbating in certain masturbation spots like that one in the neighbourhood maybe she automatically sends photos/videos of her masturbation onto some adult site. even though that wouldnt match her exhibitionism progress at that point (maybe make it available later?) as for getting money for maxing the embarassment meter of certain number of npcs: dunno.

(+1)

I completely agree, the game is cool, but it has a ton of flaws and bugs. Some tasks are unclear how to complete. For example, I had trouble with the one where you have to sit on a bench and take a selfie. I spent 20 minutes running around the location looking for the right one, but it's simply not marked. The city is a separate issue, and I completely agree. I visited the website after running around the entire city, which took me quite a while, and saw that there was simply no school, lol. The city doesn't look Japanese at all, more like European or American. And half the traffic is Russian (знатно поугарал, спасибо) The project has potential, but it needs a lot of work. At least a decent camera, bug fixes, and more content. One day is just nothing.

(+1)

another suggestion for the city: give us a map (& minimap) cant find anything with it being so gigantic.

I have the same problem. My problem is also that I don't know how to get to school.

I agree with your comment.

I would like to add that in spite of what was said  "The game is still under development. Some features have not yet been introduced to the game and will be available in a new version in the near future", everything else conveys the feeling that we are getting more of this game.

First, currently this game is 2.11 version, Roxanne which is on Steam and it has lots of flaws, is a full feature game and it's version is 0.8.1. If I play a 2.11 version game, I expect way more.

Second, this web page has LOTS of screenshots, and most of them contains scenes that are not present in the game. How can we not create an expectation of getting that?

Third, the game itself, under the progress tab, we get a lot of locations with missions. If we can only play 5% of that list, why is it there?

Maybe the creator wants to convey the feeling that this game will be great in the future and to not look closely to the flaws that already exist, but if we can not get a 100% playablity in these 2 locations, what will happen when we get 20 different locations?

I truly whish that Walter can fix the bugs that users are submitting and that he can accomplish everything that's on screenshots, I do like very much the idea on this game and it somehow tries to evolve and get into much more detail than on Secret flasher series, which is fantastic. It seems as well that Walter maybe have set the expectations too high and in trying to accomplish everything there may be a lack on quality.

 We will have to wait and see what happens.

First of all as a software dev myself i have to say that version numbers don't mean sh1t. Every dev numbers their versions differently. There's no set standard that everyone has to follow. A 2.11 doesn't necessarily mean there's a lot of content or it's a full game already. It could just mean it is the 2nd major version with the 11th tiny update to it. Version numbers can even reset if the way the dev numbers it changes their method. Let's take 7 Days To Die as an example: it was in development for 11 years on early access before its full release which set the version number down to Release 1.0 from the Alpha 21.2 versionbefore that.

As for the screenshots: the issue is that it already had all this in the game in the previous version. i checked out the previous version. It got all removed because of the new much bigger city (far too big tbh) map. From what i understood from the other comments: the previous city was a pre-made asset. Not from the dev. And the dev wanted to make his own city instead. But he went in way above his head with this one and put too much effort into it, neglecting the content part that was massively shrunk by replacing the old city. Should have kept the old city in while working on the new one on the side.

Regarding the school: the previous city had a school but it was empty and without content. so the school quest would have been the end of the content for now anyway even if the old city stayed. But you got a lot of things to do in the previous city at least. Even if it became repetitive real fast (drink beer and fap in risky places completely ignoring the embarassment meter)

'Thank you for your reply. Then, would be better to play the older version? It seems much more interesting, or does it have more bugs?

(1 edit)

the sex mechanic is better in the new version. in the old the change between low, medium and high speed is way to quick. getting medium speed is basically impossible in the old version. besides that i havent noticed any downsides compared to the new version. the issue with the color wheel being blocked by the menu in the character edit also doesnt exist in the old version as the menu is on the other side.

so only the sex system as downside in 2.05h but several upsides

one thing you have to decide for yourself if it is a downside: the outside area of the house that is in 2.11 doesnt exist in 2.05h.you exit directly into the city. so the questline is also shorter.

(1 edit)

also for the trainstation that is in the screenshots: you need to get the "from dusk till dawn" achievement to be able to get there. and i dont know how to get that achievement.

EDIT: nevermind. the entrance to the train station exists in the 2.05h city but is inaccessible. the subway gets added in 2.2 according to dev logs