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lil dudes doin things's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #13 | 3.200 | 3.200 |
| Theme Implementation | #17 | 3.400 | 3.400 |
| Overall | #17 | 3.183 | 3.183 |
| Special Object Implementation | #19 | 3.500 | 3.500 |
| Visuals | #20 | 3.300 | 3.300 |
| Polish | #21 | 3.100 | 3.100 |
| Gameplay | #33 | 2.600 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme?
you mus manage tons of tiny little dudes
How did you add the Special Object?
i added 4 coin types that are carried by the little dudes
What tools and 3rd party assets did you use?
Godot engine, Piskel, BeepBox
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Comments
I just realised that just pressing Shift (grab and release by tap, not hold), the tiny beings are setting their right navigation target, so no drag and drop required. This sped up things a lot (I already used just the left hand, having no need for the right one). Might want to tweak or fix that. Cool music and sounds. Agree with others, I could use a highscore rush. Good luck onward!
clever, you found one of my secret mechanics >:)
Super cool! The art style is charming, and the gameplay is simple. I enjoyed learning how to use both hands at once to efficiently move the little guys into the right spots. Would improve greatly from a highscore counter!
I liked this game a lot. I love watching the litte fellas go to their- no nono wait little guy DONT PUT IT IN THEEEERE. Also thank you for putting the symbols on the colours, it helped me to play this game with my partial colour blindness lol
fire music🔥🔥
thx i made it myself :)
Watching it is pretty cool! I wish I had more to do. I also always notice too late when lil dude bring wrong resource. Guess I'm just vibing with it :)
you're absolutely right. i was actually intending on possibly adding in a progression system and make it harder as it went on but i at least achieved what i intended for this jam.