Yay! We're so happy you enjoyed it!
Team Sloop
Creator of
Recent community posts
Thank you so much for your feedback and kind words.
Originally the coworkers would spot the coin instantly, making the camera necessary, however we decided it wasn't as fun so it was nerfed.
We should have definitely added an indicator to suggest that the coworker is ready for you to reply, resulting in what you saw with coworkers piling up on each other!
Thanks again for playing!
Cute game, nice work on your first game jam! I found it a lot of fun even if it was a little rough around the edges! Art was nice although i think it was rendered weirdly in places, making it blurry. Another piece of feedback is after a while i just started dragging whatever card to whatever person and it seemed to work pretty well somehow which im assuming it shouldnt lol!
A little frustrated yeah! But not enough to make me stop playing obviously. Im okay to explore for a bit but i think it was just frustrating to later realise what i had been looking for had been what i had walked past all along lol! I think some good fixes would be to say in the instructions that you go through the shop door to the next level or replace the "shop" text above the door with exit!
Cool concept, but had a lot of bugs in the end making it tough to play! A couple i encountered:
-None of the buttons except for the Xingdo ones seemed to work
-Some of my stats went negative
-I pressed capture the xingdo with 44 influence and it set it to 100 then allowed me to take it
-I could capture the xingdo 4 more times, which resulted in me winning!
Car physics are cool, but a little janky! It seemed a bit unstable, if i went more than 1mph and turned it would flip, this could be fixed if you add a "flip yourself back over" button! I also didnt really understand the enemies, i think there were some? The red cubes? Also the objects werent obvious of what they are. I also couldnt find the crafting screen? Im not sure if its due to the game not being fullscreen and it being offscreen or smth! I found the exit tho!
Huh? Freckles?! Fun game, i enjoyed the core "toss my exploding bag" at enemies core gameplay loop and the final boss was fun! Would be cool to see a map so you can see where you have been searching for the exit and also i think the exit door should be marked "exit" rather than shop! I spent longer than i am willing to admit looking for an exit door not realising the shop was the exit.
Funny game! I enjoyed my time playing it, despite what the reviews said i found it quite easy to figure out what to do. One piece of feedback i would say is that to not use lerp to move to the mouse location as it meant that the closer you got to coins the slower you got. My last coin was right on the edge of the screen so the only place i could put my mouse was right on it!
Thanks for the feedback, and yup all custom voicelines by one of out devs Access! He insisted on doing every co worker himself lol. Initially co workers would spot the coin the moment they walked up to the room, thus the need for the camera to keep track of when they would walk up to hide the coin before they arrived but this was scrapped!

