Our new modelling pipeline we've made for our next release will help against these collision issues, thank you for pointing them out :)
Glad you enjoyed the game!
Hi there,
I'm glad you liked the game, and enjoyed it so much that you pushed through the problems you faced.
Could you clarify what you mean by 'dialogue'? You're talking about the pieces of text that occasionally appear, right? Those should have absolutely no bearing on mouse input, so I'm very worried that people are reporting that O_o
There will be more to play, feel free to give us a follow to keep up with development (we have other incremental games coming too!)
Hi there, apologies your having trouble with the web version. You can always try the desktop version if you want to try the game.
A lot of people are experiencing a lot of different things on the web version, due to different browsers. OS's and such. The web version does also have a long load time which I do apologise for, but I haven't found anyone reporting a problem with full screen, but I will look into it.
Thank you for your feedback!
Thank you so much for your feedback and kind words.
Originally the coworkers would spot the coin instantly, making the camera necessary, however we decided it wasn't as fun so it was nerfed.
We should have definitely added an indicator to suggest that the coworker is ready for you to reply, resulting in what you saw with coworkers piling up on each other!
Thanks again for playing!
Cute game, nice work on your first game jam! I found it a lot of fun even if it was a little rough around the edges! Art was nice although i think it was rendered weirdly in places, making it blurry. Another piece of feedback is after a while i just started dragging whatever card to whatever person and it seemed to work pretty well somehow which im assuming it shouldnt lol!
A little frustrated yeah! But not enough to make me stop playing obviously. Im okay to explore for a bit but i think it was just frustrating to later realise what i had been looking for had been what i had walked past all along lol! I think some good fixes would be to say in the instructions that you go through the shop door to the next level or replace the "shop" text above the door with exit!
Cool concept, but had a lot of bugs in the end making it tough to play! A couple i encountered:
-None of the buttons except for the Xingdo ones seemed to work
-Some of my stats went negative
-I pressed capture the xingdo with 44 influence and it set it to 100 then allowed me to take it
-I could capture the xingdo 4 more times, which resulted in me winning!
Car physics are cool, but a little janky! It seemed a bit unstable, if i went more than 1mph and turned it would flip, this could be fixed if you add a "flip yourself back over" button! I also didnt really understand the enemies, i think there were some? The red cubes? Also the objects werent obvious of what they are. I also couldnt find the crafting screen? Im not sure if its due to the game not being fullscreen and it being offscreen or smth! I found the exit tho!