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I think I tried to leave a comment on the normal game page rather than here on the jam page, it apparently needed some sort of review before it would be posted and I just don't know if that's going to happen 😅 At the risk of essentially repeating myself if that original comment ever appears, I'm a really big fan of your system with multiplying exp based on consecutive wins! My mind was racing as I played, I love JRPGs and I often find that a big negative for me is how I always take the boring approach of returning to the nearest town to rest, rather than use potions on the field. The system that you have in place here seems like such an elegant solution to that problem, it doesn't feel like a punishment, but I am absolutely incentivized to not walk back to the healing flowers as much as I can manage. Nice work!

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Thank you, I found that in testing too that the multiplier did add a good amount of strategy and intensity to the battles. Leads you to not always play it safe because you don't want to lose that multiplier. I appreciate your feedback and the comments, glad you enjoyed it. I am fixing some bugs currently and will be updating the game when I'm done. I'll look at having comments be approved on the main page too.