I really like the concept for the game, but I think it missed the mark in a couple key areas. I really like the way the game looks, the spritework is really nice, and the dark palette fits very well with the overall dark tone of the game, and I enjoyed how simple the intro is. The biggest problem with the game is definitely its movement, you’re just… you’re too fast in all directions, you move extremely fast on the ground (even slowwalk is still fairly fast), your jump has an incredibly fast upward and downward speed unless you’re firing, it really feels like any movement action at all is some kind of emergency get out of an area button. But then the first boss requires a lot of precise movement to dodge effectively, and you don’t have a good capacity for precise movement, so it’s easy to get yourself in a situation to be forced to take damage (honestly, I’d say it’s hard not to), and that only worsens as the boss shrinks and becomes more nimble and necessitates even more precision in dodging. Ultimately, despite my best efforts, I wasn’t able to beat the first boss. I initially didn’t like how the first weapon at max fire rate aimed extremely slowly, but once I learned I can just release fire to aim quickly again and then press fire again, it created a fun stop start rhythm to the firing.
As a minor aside, the first boss’ sections could have used some tell for when they were going to attack, it was easy to dodge too early or too late since you just have to get a feel for the timing of their lunges. Also, while I don’t think it’s the game’s fault, I did notice the game randomly was locked to a lower frame rate and I did have occasional frame drops, but I played the web build on Firefox, and I have had issues with that happening on some web builds in the past, so I won’t fault the game for that.