I am hoping we get M&K support, mostly for inventory management. Throw just drops items, I like chucking them if I'm tossing them in the water.
I am assuming that each weapon ONLY uses the optimal attack from the original?
And question on attacks, how important is aiming angle? Like hitting the vampire bat, do I NEED to be aimed up? Or aimed down to hit a lurker? Or is it more "So long as they're in front of you?" I normally (original game) aim up and down to track them regardless, but am curious if it's needed.
Finally, I feel the torches don't last as long as the original. Since I know timing back in the day was by CPU clock cycles, is it possible Unity was speeding up some of the timing cycles? Because I'm used to being able to pretty much explore almost all of the first level with the first torch in the bag at the beginning.
And a question about saves: Where are they located, and has the format changed?