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(1 edit)

Torches don't count down when the game is paused. They would when you sleep, but they are automatically snuffed out. The timing currently about half what you say it should be. I'll check what the original does and tweak it to match.

Yes, all the combinations from Underworld should work, including stick + oil.

The saves are zipped JSON so they should be easy enough to futz with. maxMana recomputes when you increase mana skill. maxHP doesn't properly recalculate if you fiddle with strength. it just increases by a delta if you level up. carryWeight recalculates every frame.

The shoulder slots only take light sources. Sorry about that.

Auto key usage... hmm... apparently I forgot to hook that option up to the feature in the game. Whoops! More testing required.

I could add a screen explaining the controls in the options menu.

But all this will have to wait until I'm done with the keyboard and mouse code.

Thanks for the feedback!

On torches, that was all just approximation I could find except the number of ticks they last, and match with what I felt they did.

I'll started up a new game, and both settings in Options for Auto-Key Usage will automatically use the appropriate key. It's honestly a QOL improvement I doubt anyone would actually complain about, but I definitely appreciate the option to play OG style. Auto-Jump also happens regardless of the setting if you hold the jump button down and hit a ledge. This is more just an FYI for you, since the settings work correctly as if they were turned on.

I noticed in the Appdata folder, there were files for what appears to be BOTH underworlds. Does this work for UU2 as well if we set the path to that? Or not(yet?)?

Either way, thank you for the responses, glad to give feedback and observations, and thank you again for this. I'll just have to get into the save file for my own education and see if I can't adjust the things to make myself happy.

Oh, I see what you mean. I just extract all the files from game.gog, which includes UU1 andUU2.

I let the torch (quality 40) run down at the start of the game and it took 40 minutes. The conclusion is obvious :)

So...does that mean it does work for UU2? 8D

I'm assuming not, and the files are just there, but the shell wouldn't know what to do with being routed to UU2 install directory.

No, it won't work. Would need code and data support.

One question on the saves. 7zip unzipped it no problem, saw the file format, player stats are simple enough to interpret. Question is, how would I re-zip the json if I edit it so the game detects it?

Thanks in advance!

Just use standard zip compression, the game uses a zip library so it should pick it up fine