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Wow first of all, thanks both for playing, the encouragement and for the thorough feedback!

  • Yeah the vibe it's going for is definitely 80's/90's DOS game, so I'm glad to hear that!
  • Regarding choices: the metagame part is more narrative and thus more linear, while the core Roguelike game should allow for more emergent gameplay. Even then, this is just the first part of the story, and I haven't decided just how linear/nonlinear the story can end up.
  • Yeah the slimy domino might be a bad idea overall really lol, looked cheeky on paper but it's probably too annoying.

If I had to ask one follow up question (and you're willing to answer): did you like the actual core gameplay? Does it feel like you could play it by itself, finding more materials, strategies, and getting further into runs?

Yes. I liked the core idea. The game was interesting and fun. I do think the slime domino could work, but as is it feels like a joke at my expense. You can get away with anything if you present it proplerly.

Will probably tweak the behavior of the Slimy domino a bit to not make it completely frustrating.

Thank you for all the feedback!