The game is very cool. It reminds me of a old (1980s) computer games. It was interesting. I did free the guy. I got the inventory. I see what you are going for and I admire the vision. I do have one small complaint. Have you seen No Pun Included's review of Unreliable Wizard? I feel, and I could be wrong, the game gave me choices, but they were never particularly fun choices. I did the best I could with what I was given and that is it. I could not see how one run could be different from another. I feel like if Olexa and ManlyBadassHero played this game they would play it the same way. I feel like there is only one way to play this game. Maybe I am wrong. Maybe I didn't spend enough time with the game. That is the impression you gave me. I got the slimy domino said F that and quit half way through the run. This is a really interesting game with a lot of potential and atmosphere let down overly deterministic game play.
Wow first of all, thanks both for playing, the encouragement and for the thorough feedback!
- Yeah the vibe it's going for is definitely 80's/90's DOS game, so I'm glad to hear that!
- Regarding choices: the metagame part is more narrative and thus more linear, while the core Roguelike game should allow for more emergent gameplay. Even then, this is just the first part of the story, and I haven't decided just how linear/nonlinear the story can end up.
- Yeah the slimy domino might be a bad idea overall really lol, looked cheeky on paper but it's probably too annoying.
If I had to ask one follow up question (and you're willing to answer): did you like the actual core gameplay? Does it feel like you could play it by itself, finding more materials, strategies, and getting further into runs?