Very cool concept. It would be sick if the different decisions had branching paths, but that's of course insurmountable in a 3-day game jam. An option-menu for sound-control is also always a welcome addition. ^^ Overall really nice though!
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To be honest, I'm not entirely sure how volume works in Godot, but if it's like other software, it definitely could've been done. Also, the branching paths were planned but just didn't happen. The ASCII art was actually supposed to be vector art like the rest, but I just ran out of time between work and development, haha