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KettleCat

48
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A member registered Nov 06, 2022 · View creator page →

Creator of

Recent community posts

Thank you! 

Yes, initially the game can be quite overwhelming. But after the initial learning curve new highscores should come naturally. ^^

Thank you so much! 

I've actually thought about having the music get more intense as time goes on, but I wasn't able to implement it in a way I liked during the jam. ^^

Thank you so much! I agree that the game can be quite overwhelming, especially when first playing it. 

But it's definitely possible to hold your own against the enemy waves for quite a while! For reference, during my tests my highest score was around 260. ^^

Thank you! Yes there are definitely things that could be polished further, but I'm quite happy with everything I managed to implement. ^^

Thanks for the feedback. The game has music and sounds, so it's likely something on your side. Maybe your browser is low on volume? 

I agree that the tutorial could probably be shorter though.

Thanks!

Thanks, the game being enjoyable is good enough for me! ^^

Thanks you so much! It's possible that the pickup, that is thrown, reaches it's maximum range and disappears right before reaching the target. Which can definitely get frustrating if it keeps happening. xD
Definitely something that can be improved so thanks for the feedback!

Thank you! Yes initially I had only planned to be able to switch the Towers element but I found that there was a lot of "idle"-time then, so adding some mechanics on top definitely helped!

Thanks for the feedback! Yes the tutorial is probably longer than it has to be. ^^

Thank you for the feedback! Yes the Tower blocking the "mark" especially is probably something I should probably fix. ^^

It's crazy that no one caught that during my playtests. xD Thanks for the hint!

Really fun game and concept! Though I think some of the hitboxes need some tweaking and an indicator for the edge of the map would be nice. Overally nice job though!

Really nice puzzle game! Had a lot of fun finding the most efficient solutions. ^^

Thank you so much! Yes it definitely takes a while to get into the groove of things. ^^

Really cool concept! There definitely needs to be a damage mitigation mechanic, or just more healing as I don't think that you can survive all of the chip-damage. Overally rally fun game that could definitely be expanded in interesting ways!

Fun puzzle game! Some sound effects would really help the atmosphere. Everything else is really nice and polished though!

Really insanely fun game! I had to try a bit to understand the healing mechanic fully, so an in-game tutorial might be nice. But the concept is really cool and could definitely be expanded by having different party members and skills. Nicely done!

Really cool concept for both the "Support-" and the "Only one Shot"-Theme! I was just barely able to defeat all 5 stages with a sliver of mana left. The game could definitely be expanded in interesting ways, like getting to add members to your party, different battles, skills, upgrades etc.
The barrier-skill is a little bit too strong i think, as just tapping the button clears all bullets within range, so I was able to preserve alot of mana that way. (But I'm also not sure if the dragon can even be beat without that xD)
I would also say that the dragon becomes a bit too tanky in the later stages, as the gameplay doesn't change over the run. 
Also I think there needs to be at least one attack that cannot be blocked with the barrier, like the dragon smashing into the party either on the top or the bottom of the screen, so you have to move out of the way.
Overall though really fun game, good job!

Thanks for the feedback!

Really cute game and pixelart! Finding the optimal ways around the map to get to each energy-cell was quite fun. ^^

Very good idea and insanely polished!

Thank you!

Thank you! I've not thought about the similarities to chess but you're right! Needing to think about the different board states and what gives you the best fighting chance is pretty similar ^^

Thanks for playing! Yes I understand, the red snakes are definitely the most dangerous ^^

Thank you so much! Yes, I'm pretty happy how everything turned out and making the sound effects was definitely a lot of fun ^^

Very fun concept! Definitely a unique spin on the original snake to make it a PvP game.

Really fun to play and also very pretty sprites. I also found a fun challenge to never actually grab any snakes during the level, and only trying to get the egg to safety with all the other stuff. ^^ (Though just whacking the egg as fast as you can seems to be a bit of an exploit)

Very cool turn based puzzle game! Could definitely see this concept being expanded upon into a fully fledged game.

Very cool! I really like the sprites and animation of the snakes!

Thank you! Yes I really tried to polish just about everything on sunday and am pretty happy with the results. ^^

Thank you! Yes I'm also quite satisfied with the different "snakes" I managed to implement. ^^

Wow, thank you so much!! Yes I really tried my best to make a short but complete experience ^^

Thanks!

Thank you! I also had a lot of fun with your game ^^

I've never thought about chatting/mailing with someone as a turn based interaction,  but thinking about it makes perfect sense! The atmosphere and music also fit in really good!

Really cool concept and fun to play. Could be a really good versus game with a friend!

Thanks! One of my friends also gave me similar feedback regarding the snakes shape xD

Cool concept and cute graphics! Though the control can be a bit cumbersome ^^

Really cute concept and art!