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(+1)

Really cool concept for both the "Support-" and the "Only one Shot"-Theme! I was just barely able to defeat all 5 stages with a sliver of mana left. The game could definitely be expanded in interesting ways, like getting to add members to your party, different battles, skills, upgrades etc.
The barrier-skill is a little bit too strong i think, as just tapping the button clears all bullets within range, so I was able to preserve alot of mana that way. (But I'm also not sure if the dragon can even be beat without that xD)
I would also say that the dragon becomes a bit too tanky in the later stages, as the gameplay doesn't change over the run. 
Also I think there needs to be at least one attack that cannot be blocked with the barrier, like the dragon smashing into the party either on the top or the bottom of the screen, so you have to move out of the way.
Overall though really fun game, good job!

The barrier skill is pretty OP yeah, it was supposed to be balanced by a higher mana cost but I was worried that people would find the game too frustratingly hard, since you’re right, I’m also not sure if the game could be cleared without that AHAHHAA

You’re right about an attack that cannot be blocked, the gameplay does not change over the run, and getting to add different members/battles/skills/upgrades. I hope I get to add changes related to that one day.

Thank you so much for playing my game and for your suggestions!