Hello, I wanted to have different states for my hands when I talk, so I made an animation (2 rows, 3 columns) and put them on an arm layer > blinking while talking. Blink Duration 5sek, Blink Delay 4,90sek, 0 variation, 0,4 fps It works fine, but the fall-off is too sharp when I stop talking. I know we can set a soft fall in the audio input, but this is a global setting and it would change my mouth layer, making my mouth stay open way too long. Is there a workaround for this problem?
