"Oh, when I was reading the Tutorials post, I read Tutorial 1, Tutorial 2, and then I saw 'Unofficial Tutorial: DIY Head Tracking', then 'Exporting a model for others to use', and I was like: 'Oh, I guess that's it with the normal tutorials the rest is not for me,' LOL. I didn't check the post till the end, silly me :p Thank you for the reply, much appreciated!"
Domyo
2
Posts
1
Topics
A member registered 6 days ago
Recent community posts
Hello, I wanted to have different states for my hands when I talk, so I made an animation (2 rows, 3 columns) and put them on an arm layer > blinking while talking. Blink Duration 5sek, Blink Delay 4,90sek, 0 variation, 0,4 fps It works fine, but the fall-off is too sharp when I stop talking. I know we can set a soft fall in the audio input, but this is a global setting and it would change my mouth layer, making my mouth stay open way too long. Is there a workaround for this problem?