Before talking about the game itself, I completely agree with Andres Lot regarding the 'RichTextLabel'. Greetings from a fellow Godot dev! :)
I generally loved the simplicity of the UI, the spot-on animations, and the overall use of text.
However, at the end screen, while I was trying to scroll up and down on the right side, the game suddenly restarted. It reset before I could even read what I had become, so I had to play it all over again. Also, I would have expected some parts/choices to be a bit more interconnected with each other.
--- Slayer of Kin