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(+1)

Before talking about the game itself, I completely agree with Andres Lot regarding the 'RichTextLabel'. Greetings from a fellow Godot dev! :)

I generally loved the simplicity of the UI, the spot-on animations, and the overall use of text.

However, at the end screen, while I was trying to scroll up and down on the right side, the game suddenly restarted. It reset before I could even read what I had become, so I had to play it all over again. Also, I would have expected some parts/choices to be a bit more interconnected with each other.

--- Slayer of Kin

(2 edits)

I think I lacked some depth; there aren't many synergies. I wanted to stack 3 or 4 events at once to create an amazing combo, but it wasn't a time issue—my creativity just failed me! XD

P.S. I had no idea about the end menu thing; I'm fixing it now so no one else runs into any issues, haha.