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Efe Enez

43
Posts
1
Topics
5
Followers
3
Following
A member registered Feb 21, 2026 · View creator page →

Creator of

Recent community posts

You left such a heartwarming comment; I read it with a smile. Thank you very much. I also want to thank you for your constructive criticism regarding the game. Have a good evening.

By the way, the 1,000th vote was cast for this game :)

The art and cinematic feel were sweet—it's a solid game. It would have been nice to have a few more ways to blow up the robots, though.

Would you like to try our game, too?

thanks a lot :)

The sound the ship makes while flipping, the excellent artwork, the fantastic mechanics of trying to quickly jump from ship to ship—it’s all really well done.

Can you play our game, too?

I definitely agree with the comments; the game certainly deserved more votes.

I’d appreciate it if you checked out our game as well.

I thought I would move into a new room by constantly walking forward in the empty room lol :)

It turned out to be a cute, simple jam game; it would have been even cuter with some sound effects.

Would you like to try our game too?

You’ve blended 2D and 3D wonderfully, and the sound fits perfectly—bravo. It’s a real shame you don’t have more players.

I’d love for you to try our game as well.

It turned out to be a simple game—quite straightforward and easy. I would have liked it to be a bit more challenging, and for some reason, the camera angle strained my eyes a little—though that might just be because I'm sleep-deprived. :)

I hope you enjoy our game if you give it a try.

It turned out to be a fun "game development event" game; although grabbing objects from the edges of the basket felt a bit odd at first, I started to enjoy it as the game picked up speed. 96 :)

I’d be happy if you gave our game a try, too.

The game concept is truly great, and so is the interface design, but there’s one issue: I couldn't get past a certain point—though that might just be because I was really sleepy :)

I would love for you to try our game.

 like the idea—great work, the mechanics are truly fantastic.

Could you give us some feedback on our game as well?

Görsel tasarım ve sunum harika, ancak oynanışta eksik bir şeyler varmış gibi hissettiriyor. Bize oyunumuzla ilgili biraz geri bildirimde bulunabilir misiniz?

I loved the drawings and the lighting; would you like to try our game too?

I liked the level design; the Undertale-style boss fight is really good. Would you like to try our game too? :)

The game is simple but well-suited to the "jam" theme, and it turned out to be a great game for a single player; I really liked the eco-friendly theme.

I don't think the gameplay aligns perfectly with the game's simple and pleasant theme; however, you did a fantastic job with the opening cinematic, and the audio fits really well. I only realized later that we were supposed to empty the boxes.

i think you wont regred it

türk ve godot :) isterse tanışa da biliriz 

We're working to make it even better. Thanks for playing!

Thanks for playing

I'm curious about its final shape

I thought we were going to get up from the chairs and run away. The escape part is fine, but...

Overall, it's an interesting and different genre of game, but I didn't see any action.

I would really like the game to have a mechanic that allows you to move backward after firing a weapon.

I spent a lot of time trying to shoot pigs with a gun, but the game's mechanics and fluidity are good.


I loved the concept, it's unique.

aAA bUMM
At first, while trying to figure out what the black dot was, I thought it was a mistake, then I thought it was text, and finally...

I understand, thank you.

Thank you for playing, we're happy you liked it.

However, the game was interesting,

 I would love to play it. 

See you at the next game development event!

Recording the chants with Deflect was really fun.
If we managed to convey that sincerity and entertain you, 
that's enough for us.

Actually, we strive to progress by creating games that are as original
  as possible and by learning new things throughout the game development process. 
 We've learned new things, and we hope we've been able to convey that originality 
 and the enjoyment of the game to you as well.

After that, I couldn't progress in the game. I clicked on everything, but it didn't work; I couldn't move forward.

First of all, right when the game starts, the shivering animation of the character really caught my eye. I absolutely loved the transformation sequence after nightfall and the eating animation—great job on those!

It also fits the jam limitation perfectly. I really, really enjoyed the overall animation work.

As a minor suggestion, having some control instructions and a little bit of lore/story context would have been a nice touch

Before talking about the game itself, I completely agree with Andres Lot regarding the 'RichTextLabel'. Greetings from a fellow Godot dev! :)

I generally loved the simplicity of the UI, the spot-on animations, and the overall use of text.

However, at the end screen, while I was trying to scroll up and down on the right side, the game suddenly restarted. It reset before I could even read what I had become, so I had to play it all over again. Also, I would have expected some parts/choices to be a bit more interconnected with each other.

--- Slayer of Kin

I really liked the idea and enjoyed playing the game.

First of all, thank you for playing our game. I plan to improve the game in the future, and your comments and criticisms are very valuable to us.


I'm really glad you had fun playing the game! That means a lot to us. You're actually right about the cactuses; we just ran out of time to work on them. Thanks for playing!

First of all, thank you for playing! Yes, I found it a bit frustrating too, but I decided to leave it this way—partly because it fits the game's concept, and partly because I was afraid of completely breaking the game if I tried to fix it. I really liked your suggestion, by the way. Since it's a different world and a different universe, why shouldn't pressing the 'E' key trigger a different gravity, right? As long as it gives the feeling of being in a different biome... Thanks again for the idea, the feedback, and for playing the game!