You left such a heartwarming comment; I read it with a smile. Thank you very much. I also want to thank you for your constructive criticism regarding the game. Have a good evening.
Efe Enez
Creator of
Recent community posts
First of all, right when the game starts, the shivering animation of the character really caught my eye. I absolutely loved the transformation sequence after nightfall and the eating animation—great job on those!
It also fits the jam limitation perfectly. I really, really enjoyed the overall animation work.
As a minor suggestion, having some control instructions and a little bit of lore/story context would have been a nice touch
Before talking about the game itself, I completely agree with Andres Lot regarding the 'RichTextLabel'. Greetings from a fellow Godot dev! :)
I generally loved the simplicity of the UI, the spot-on animations, and the overall use of text.
However, at the end screen, while I was trying to scroll up and down on the right side, the game suddenly restarted. It reset before I could even read what I had become, so I had to play it all over again. Also, I would have expected some parts/choices to be a bit more interconnected with each other.
--- Slayer of Kin
First of all, thank you for playing! Yes, I found it a bit frustrating too, but I decided to leave it this way—partly because it fits the game's concept, and partly because I was afraid of completely breaking the game if I tried to fix it. I really liked your suggestion, by the way. Since it's a different world and a different universe, why shouldn't pressing the 'E' key trigger a different gravity, right? As long as it gives the feeling of being in a different biome... Thanks again for the idea, the feedback, and for playing the game!










