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Like the game so far! Sometimes a bit frustrating that you get thrown back that far when you die, especially with tricky parts, but I like it so far.

One bug I found is that when you switch back from Luna to Root at the end of the hospital, you keep the max health of Luna (1 heart) instead of what I had with Root (3 hearts). 

(+1)

Now at the boss and I just think it's a bit too annoying, but I usually say that at first with boss fights. But as soon as the second stage kicks in, it feels 'unfair', too many things to watch out for without a real clear pattern.

Might give it a few more tries, but I'm not sure to be honest. 

Also feels a bit too random that ... spoiler below ....





... you've been upgrading your gun to just simply lose it for the boss fight for no specific reason .

(+1)

Thank you for your feedback. I liked the idea of adding more difficulty to the boss fights, but it seems not everyone appreciate them being more challenging than the rest of the game, so I'm currently considering what to do, maybe adding two different game modes.
As for your last point, the knife you throw at the boss actually uses the same stats as your gun (damage and range)

I think it's ok that boss fights are more difficult but it felt unfair to me the way it's now implemented. Did you see my bug report btw? It was in the post where I replied on.