The game is inspired by many roguelike and RPG genre games. To create it, I started from an old mockup that featured a photo in the background and a pixel art drawing in the foreground. Currently, the interactions are quite straightforward, but in the future, many "secret" interactions will be added ;)
NoEye-Soft
Creator of
Recent community posts
- With the upcoming updates, I'll assess whether the game will have enough content for an early access release on Steam!
- The game is still too unknown for a Discord server, I'll consider opening one in the future.
- The game doesn't draw inspiration from any particular artistic style, my aim was to create something visually original! I began with an old mockup featuring a photo for the background with a pixel art character in the foreground. All other assets were crafted while trying to adhere to the artistic direction of this mockup! (fun fact: it's also present in the game's data ;) )
Hi Alex, thank you so much for your feedback. I'll address your questions in order:
- I'm working to add as much variety and content as possible, so that each run is less boring!
- I'm really sorry you had to start over due to the bug. Thank you very much for reporting it, the bug has been identified and will be fixed soon.
- The idea for the game stemmed from wanting to create a game similar to roguelike deckbuilders, but without the cards and with a horror theme! Everything in the game naturally evolved from this initial concept
That's the end of the game at faith level 0. It's a fixed obstacle indicating the end (for now) and appears at 60% completion. If you've encountered it in other contexts, let me know; it could be a bug! At higher faith levels, however, there's more to come, but the cap on the skin retrieval percentage isn't yet 100%; the game is still in development!
Thanks a lot for playing and for your detailed feedback! The escape mechanic is designed to be used as a "last resort", for example, when the enemy is about to deliver a lethal hit. Currently, I'm not a fan of a strategy solely based on avoiding combat, which is why it's disadvantageous. Additionally, there are specific enemies where escape is the only option. As for the "currency and shop" issue, it's definitely something I noticed during testing, I'll work on balancing it better in the upcoming versions!




