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NoEye-Soft

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A member registered Feb 26, 2018 · View creator page →

Creator of

Recent community posts

The game is inspired by many roguelike and RPG genre games. To create it, I started from an old mockup that featured a photo in the background and a pixel art drawing in the foreground. Currently, the interactions are quite straightforward, but in the future, many "secret" interactions will be added ;)

Thank u for your feedback!

Thank you for your feedback and for completing everything the game has to offer so far! Everything you see only makes sense within the context of the game, nothing is going on in real life :)

Thanks for playing, I hope you'll enjoy the new content!

I saw you play it live! Glad you enjoyed it

Thank you for your feedback, I'm glad you enjoyed the unexpected events!

Thank you so much for your feedback. Do you mean it's not very accurate? Unfortunately, my english isn't perfect, so there might be some errors here and there, haha

Thank you, I'm very pleased that you enjoyed the atmosphere of the game!

The game is not yet complete, I intended the "final boss" as an extra for those who want to continue playing a few more runs even after completing a run! I'm sorry you found it frustrating, I'll try to make things clearer in the next updates

  • With the upcoming updates, I'll assess whether the game will have enough content for an early access release on Steam!
  • The game is still too unknown for a Discord server, I'll consider opening one in the future.
  • The game doesn't draw inspiration from any particular artistic style, my aim was to create something visually original! I began with an old mockup featuring a photo for the background with a pixel art character in the foreground. All other assets were crafted while trying to adhere to the artistic direction of this mockup! (fun fact: it's also present in the game's data ;) )

Hi Alex, thank you so much for your feedback. I'll address your questions in order:

  • I'm working to add as much variety and content as possible, so that each run is less boring!
  • I'm really sorry you had to start over due to the bug. Thank you very much for reporting it, the bug has been identified and will be fixed soon.
  • The idea for the game stemmed from wanting to create a game similar to roguelike deckbuilders, but without the cards and with a horror theme! Everything in the game naturally evolved from this initial concept

Thank you for playing and for your feedback! You reached the end of the faith0 difficulty, there's nothing beyond that battle at that difficulty level

If the fatal error is something like "Vertex Shader Compilation", you just need to install the Directx9 API!

I'm truly glad you've experienced all that the game has to offer, and thank you for your feedback. I hope the upcoming updates meet your expectations!

Thank you so much, I hope you'll enjoy the final product! :D

Thank you for your gameplay, I really appreciate that you went straight for the Faith 1 difficulty!

Thank you so much! Sometimes I think of this game as a "roguelike deckbuilder but without the cards", so the comparison is fitting haha

I'm glad you liked the update!

Thank you so much for your feedback, I'll do my best!

You're right, there's still too much information that the player needs to remember in certain contexts. I'll gradually try to add all this info. Thanks for the suggestion about the extra damage!

I'm really sorry that this isn't clear. Thank you for sharing your feedback, I'll try to make it clearer that the battle is a "glorified cutscene" and that you can't go beyond that battle at faith level 0 in the next updates!

That's the end of the game at faith level 0. It's a fixed obstacle indicating the end (for now) and appears at 60% completion. If you've encountered it in other contexts, let me know; it could be a bug! At higher faith levels, however, there's more to come, but the cap on the skin retrieval percentage isn't yet 100%; the game is still in development!

Thank you so much for your feedback! I hope the final version meets your expectations.

<3

I really appreciate it, thank you for your feedback

Thank u!

Thank u very much for your feedback, and congratulations on getting so far!

Thank u for playing and for your feedback! I hope the final result will meet your expectations

I'm glad you enjoyed it! I'll contact you in case I need a hand, thanks for your availability!

You're right! Changing the percentages over time, based on the events that occur, is definitely something I'm considering!

¡Me alegra que te haya gustado! Desafortunadamente, no hablo español, pero si en el futuro alguien me echa una mano, el juego será traducido

Thanks a lot for playing and for your detailed feedback! The escape mechanic is designed to be used as a "last resort", for example, when the enemy is about to deliver a lethal hit. Currently, I'm not a fan of a strategy solely based on avoiding combat, which is why it's disadvantageous. Additionally, there are specific enemies where escape is the only option. As for the "currency and shop" issue, it's definitely something I noticed during testing, I'll work on balancing it better in the upcoming versions!

Exploration and sound design are definitely the strong points of this platformer, feels like being immersed 100% in this mysterious world. The puzzles might be a bit tricky, but they're incredibly satisfying once solved. Highly recommended! 5/5

First of all, thank u for playing and for your feedback! And especially, I appreciate you pointing out the bug, I've just uploaded an updated version of the game with the bug fixed

Hahaha, thank u for playing!

(2 edits)

This is probably a bug of Game Maker related to the hz of the monitor. Just uploaded a new version with a small change but I don't know if this fix the problem. If this new version will not work, you can try to change the refresh rate of your monitor

Tanta roba

Really funny and fast. One of the best things is the feedback, very satisfying