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Fountain of Wishes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #3 | 4.545 | 4.545 |
| Polish | #7 | 3.727 | 3.727 |
| Overall | #11 | 3.348 | 3.348 |
| Visuals | #14 | 3.636 | 3.636 |
| Audio | #17 | 3.000 | 3.000 |
| Gameplay | #34 | 2.545 | 2.545 |
| Theme Implementation | #41 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme?
The player is thrown into a frantic balancing act where every second matters. Coins rapidly fill the fountain, forcing the player to react instantly, clearing them before the water overflows while also managing their “Favor” to survive.
How did you add the Special Object?
The "Coin" is the central driving force of the entire game. It acts as both the primary threat (heavy physics objects that displace water and cause a Game Over) and the primary resource (targets that shatter into 'Favor' currency). We even programmed different coin tiers (Bronze, Silver, Gold) with unique weights, bounce properties, and values.
What tools and 3rd party assets did you use?
Engine: Godot 4
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Comments
Beautifully polished for such a simple game. One thing that might help the gameplay would be permanent upgrades on the clicks. Keep it up!
A solid simple game! I liked that it had achievements as well. As other comments already suggested gameplay loop for sure could be more fleshed out!
visually it looks nice although the gameplay itself gets boring quickly.
at first I thought that you have to catch the coins before they fall into the water.
Sprites are the highlight of this game. It is very satisfying seeing the coins bounce. If it had a real upgrade system and the game got even harder as it progressed, it could really be something.
The polish and art on this game are insane, great job! the core gameplay loop is just a bit boring, but otherwise amazing game!