Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

As someone who always tries to beat the game at 0CCs silicone (then goes back to get pumped up afterwards):

• Is there any way to disable the top-left steam in room 12 (so that you can get the last number and the food without needing to step in the steam)?

• Is there any way to 'activate' the BimbOS without receiving any silicone?

Those seem to be the only two medipens (other than the Gallery ones) that require you to be caught at the moment.

(Also, the randomness in Room 16 is annoying; sometimes the holes are 'safe' for ages.  Other times, the tentacles come back half a second after they leave.  I can't find any real pattern to it, nor any override?)

Loved the new boss fight, but it would be fun if Jane could… do stuff… with/to the defeated bosses.  Hoping to see some of the other subjects return (can Subject #6 be made friendly again?), and maybe a return of the Doll Maker...

Finally, a possible future boss mechanic, maybe as a secondary/alternate method: silicone *transfer*.  If Nym-Foe jabs Jane, then her sizes go down as Jane's go up — if you collected enough medipens, then Nym-Foe is eventually deflated and defeated, leaving to recharge (maybe via an alternate door, opening a secret room?); but if you collected enough medipens *and* entered the room nearly full, then the pressure makes things flow backwards: Nym-Foe is the one who increases as Jane shrinks, until she is rendered immobile?

(+4)

0cc comes with sacrifices.

Room 16 has been off the rails for a while, I should change it at some point.

The idea with the bosses would require a lot of new art