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TawnyStork

14
Posts
A member registered Sep 23, 2020

Recent community posts

In addition: the cards appear to be purely random, rather than deck-based. If you are not planning to make it deck based (and this applies to the upgrade choices too) then perhaps add a check to ensure the player cannot get 3 copies of the same card, and/or add mulligan system whereby the player discards their 3 cards and draws 2 replacements (and possibly the option to discard those and draw a single card that is automatically selected/played)

The "Critical Chance" and "Critical Damage" upgrades have their images swapped…

Does hitting her in different locations affect the damage or anything?  Or is the head-zone mostly pointless for now? (Her hat seems to me invulnerable!)

I found an even easier method for the final fight, which lets you get a Maximum Subjugation on Turn 2 (preventing the Sigma Formation attack) — but it might be a bug, so I've sent the details privately to the Dev.

It might be that the Rest Points aren't well advertised (you have to walk onto them and interact to discover what they are), and the Save option still appears in the Menu, but greyed out.

Perhaps the Necromancer could tell you to keep an eye out for Rest Points, at the end of the Tutorial?  Not sure how hard removing the "Save" option from the menu completely would be, either.

Please fix your map transitions; a 2-wide road leading out of one screen should lead to a 2-wide road on the next screen. This sometimes leads to a case where you click to move, and you instead move to an adjacent "door" tile and go back to the previous screen instead of into the room where you want to be (e.g. when you go right from the hotel, and can see the casino, clicking at the path to the woods at the bottom will take you back to the hotel!).  Also, the fade-in/fade-out when moving between subrooms in the hotel is really annoying,

The woods below the casino also have a bug where you can go left/right from where you start.

Sometimes the second girl's eyes go weird: her right eye goes solid white, and her left eye goes solid red.  Also, sometimes she keeps staring at you, only glancing away for half a second, and you lose half a bar of progress…

Perhaps if there were distractions you could trigger, to make her look away, it would add more strategy, and less luck — especially if triggering the distractions in specific orders resulted in different lengths of time (i.e. distraction 1 might be to turn on a TV, distraction 2 might be to knock some bottles on the floor.  If you use them on their own, an NPC turns off the TV, and picks up the bottles, but if you trigger the TV while they are sorting out the bottles, then they have to hunt around for the remote control, and it distracts her for longer).  Later/harder levels might make it so that she only looks away when distracted…

Ivan's mom has the Cartoonish sprite, but the text says Titanic.  Is it supposed to just be visual, rather than also descriptive?

(Also, is there any benefit to the different foods for Evee?)

How to max out size?  Even with "Cartoonish" enabled, it stops at "Titanic" before she wakes up?

Are you running it through a VR wrapper, such as Steam VR?  Sometimes people find that the buttons haven't been properly bound to the clicks.

No, it does not

(1 edit)

I found this post, and installed/played the beta on Steam — thank you very much.  (I intend to get a VR set at some point, and wanted to get funding into support the game, so bought it quite a while back and left it sitting in my library)

Would it be worth adding a news post on Steam to mention the KBM beta, so that people ask this question less?  The current news post just says that it's "coming".

Keep up the good work — looking forward to future updates!

(Perhaps we'll find that former intern, and claim the microchip from her forehead?  A waiting room of 'volunteers' would provide ample opportunity for cameos or DLC...)

A simple fix here would be for them to add "Dance" and "Stop" as microphone commands, to make her dance or return to the tranced pose.

Would also work as a tutorial setup: you are guided through hypnotising her, making her dance, and making her stop, and then you start to unlock the lewd stuff like stripping.

The "CrazyCat" beta on Steam includes KBM support (Well, mostly just "mouse")