Does hitting her in different locations affect the damage or anything? Or is the head-zone mostly pointless for now? (Her hat seems to me invulnerable!)
TawnyStork
Recent community posts
It might be that the Rest Points aren't well advertised (you have to walk onto them and interact to discover what they are), and the Save option still appears in the Menu, but greyed out.
Perhaps the Necromancer could tell you to keep an eye out for Rest Points, at the end of the Tutorial? Not sure how hard removing the "Save" option from the menu completely would be, either.
Please fix your map transitions; a 2-wide road leading out of one screen should lead to a 2-wide road on the next screen. This sometimes leads to a case where you click to move, and you instead move to an adjacent "door" tile and go back to the previous screen instead of into the room where you want to be (e.g. when you go right from the hotel, and can see the casino, clicking at the path to the woods at the bottom will take you back to the hotel!). Also, the fade-in/fade-out when moving between subrooms in the hotel is really annoying,
The woods below the casino also have a bug where you can go left/right from where you start.
Sometimes the second girl's eyes go weird: her right eye goes solid white, and her left eye goes solid red. Also, sometimes she keeps staring at you, only glancing away for half a second, and you lose half a bar of progress…
Perhaps if there were distractions you could trigger, to make her look away, it would add more strategy, and less luck — especially if triggering the distractions in specific orders resulted in different lengths of time (i.e. distraction 1 might be to turn on a TV, distraction 2 might be to knock some bottles on the floor. If you use them on their own, an NPC turns off the TV, and picks up the bottles, but if you trigger the TV while they are sorting out the bottles, then they have to hunt around for the remote control, and it distracts her for longer). Later/harder levels might make it so that she only looks away when distracted…
I found this post, and installed/played the beta on Steam — thank you very much. (I intend to get a VR set at some point, and wanted to get funding into support the game, so bought it quite a while back and left it sitting in my library)
Would it be worth adding a news post on Steam to mention the KBM beta, so that people ask this question less? The current news post just says that it's "coming".
Keep up the good work — looking forward to future updates!
(Perhaps we'll find that former intern, and claim the microchip from her forehead? A waiting room of 'volunteers' would provide ample opportunity for cameos or DLC...)
A simple fix here would be for them to add "Dance" and "Stop" as microphone commands, to make her dance or return to the tranced pose.
Would also work as a tutorial setup: you are guided through hypnotising her, making her dance, and making her stop, and then you start to unlock the lewd stuff like stripping.