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(+1)

Takes a pretty simple one-liner and gives it a whole load of depth and intrigue to become a comprehensive heist mission.

  • Great layout. Clear, concise, expertly planned; exactly what you want from a heist. The palette work well together, the pops of colour for the information boxes making it easy to keep track of each bit of information throughout the various moving parts of the mission itself. Love all the little uses that PANICO are having for the stolen documents, and the front vs. back office functions.
  • Combines the fun of the social side of roleplaying through the job interviews and key card acquisition with the action of a heist going awry. Evocative NPCs and enemies, FIST really feel like they're in the midst of PANICO's operation. The tongue in cheek writing of the corporate jargon really made me laugh out loud more than once. It wears its inspirations (a great list) openly and really makes it work.
  • It's got a hind boss fight. I mean, what more could you want?!

As someone who was also riffing on the corporate hellscape of 80s evil suits, I really had so much fun with reading through this one - could easily see POLYPHEMUS RECORDS and PANICO having joint corporate conferences or sharing a timeshare in the negative-Bahamas (it's like the regular Bahamas, but in the negative dimension). Can't wait to run this.

(1 edit) (+1)

gah cool! Never having done any kind of layout or mission writing before, I had my copy of london calling open as my "what to do" 

thank you so much, feels super nice that the areas I really focused on clicked with people :)