a wonderful one hour jam game. by the same for everyone, I'm guessing that means the randomizer is seeded? regardless, at first it took me a while to understand what the game was asking of me - I was carefully routing through the levels to optimize my pickups, and the game wasn't giving me much friction, and I began to wonder if the game was trying to be a sort of commentary on futility and gamey progression systems. then the difficulty started to set in, and I found it quite fun to route smartly around the maze and thoughtfully go after any enemies I might have advantageous exchanges with. there was a fun rogue-esque tension between getting as much as I could out of each floor and pressing forward with what I had. it also felt a bit like "pacman meets ys"(or perhaps dragon slayer?), especially at some of those higher floors, though I hope that won't feel reductive. thanks for the fun game! 🤍
