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(2 edits)

a wonderful one hour jam game. by the same for everyone, I'm guessing that means the randomizer is seeded? regardless, at first it took me a while to understand what the game was asking of me - I was carefully routing through the levels to optimize my pickups, and the game wasn't giving me much friction, and I began to wonder if the game was trying to be a sort of commentary on futility and gamey progression systems. then the difficulty started to set in, and I found it quite fun to route smartly around the maze and thoughtfully go after any enemies I might have advantageous exchanges with. there was a fun rogue-esque tension between getting as much as I could out of each floor and pressing forward with what I had. it also felt a bit like "pacman meets ys"(or perhaps dragon slayer?), especially at some of those higher floors, though I hope that won't feel reductive. thanks for the fun game! 🤍

I am a big fan of Dragonslayer and the comparison is very good :) thanks for making it this far!

also yes, the maze is seeded and each floor's seed is the floor number. Although it seems that no one has passed floor 32 yet. Some of those numbers seem very big!