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Hello! We really appreciate that :) 

The art direction/ feel/ design influence is absolutely inspired by Machinarium, Journey, Limbo, Rayman Origins, ICO, Studio Ghibli stuff. They're all rather unique to one another, but they share the same world-building depth that we love so much!

I can see that! During my second playthrough, I feel like I also fell in love with the sound design. The music and effects are just so well fitted.

Additionally, I wanted to ask, is it intentional that there's no chapter I? Because as far as I can see it goes straight from the prologue to chapter II.

And, just to be sure, in the full version, will it be possible to save your progress? My laptop gets tired really fast so even playing through the whole demo without any breaks was a challenge. 

Very observant of you! We kept Chapter I & some things from both the Prologue & Chapter II tucked away for the final full release, so that we do not overload this demo with too much content or even spoilers.  

And of course saving will be functional in the full version. One of the character (who is also present within the demo) is tasked as a save point keeper :D 

Hmmm! Interesting. I know who you're talking about, I think! :D

Hello! Just letting you know that SAMUDRA's full version is finally out on Itch! And 100% of profits from this month go towards #PlayForOcean campaign for ocean conservation! 

Thank you for your consideration!