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Ok. I just don't understand why it takes something that doesn't exist in my project. 

This is the actual code section in my plugin to load the graphic:

function getBitmap(type, actor) {
  switch (type) {
    case 'face':        return ImageManager.loadFace(actor.faceName());
    case 'battler':     return ImageManager.loadSvActor(actor.battlerName());
    case 'portrait':    return ImageManager.loadPicture(actor.equipMenuPortrait());
    default:            return null;
} }

As you can see, it simply grabs the graphic by calling the engine's code.

Thank you.