Ok. I just don't understand why it takes something that doesn't exist in my project.
Viewing post in [Bundle] WYSIWYG Custom Menus for RPG Maker MZ comments
This is the actual code section in my plugin to load the graphic:
function getBitmap(type, actor) {
switch (type) {
case 'face': return ImageManager.loadFace(actor.faceName());
case 'battler': return ImageManager.loadSvActor(actor.battlerName());
case 'portrait': return ImageManager.loadPicture(actor.equipMenuPortrait());
default: return null;
} }
As you can see, it simply grabs the graphic by calling the engine's code.