Thanks a lot!
We had plenty more thoughts for the game, that we didn't get the time to implement like
- Using scroll wheel to increase / decrease the spotlights size (to pick out large enemies)
- Moving guards with a lantern instead of the stationary lanterns on the map
- Stationary Light towers (placeable)
- Lightblocking obstacles
- Enemies rushing behind cover to hide from the light
And a lot more.