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Ah no prob was  just offering,  and ya i  i figure you had 1 var per toon, just wasn't sure if you were done with it,  so 24 possibility let get this down into  math, 4 character, 3 status (bad, neutral, god), 2  possible "ending?" did i figured out , now let get complex,  you got 16 women and each have 3 alignment ,  so rigth there w/o  your 4 main , that 12*3 with 2 possible ending maybe so were talking bout  72 different line of story , that goes game over to a dif. point in the story, (that the trick not to go write  the 72  dif. story) with a somewhat good ending or not... so let say half of that 72 possibility goes game over,  that leave a 36 2/3 of the story to be told from different pov, and a 36 other possibility that can go over from Asap the game start, to 4/5 of the story, depending on their skill and well the story...sometime it only come to the decider... am i right..lol

oh and for the ladder if i red correctly megan_interes<=25 else then kaoru_interes<=5 else  & emma_interes<=10 else, if this is not a dif. ladder, are you using a dynamic random variable, it like Math_random{0-24}, i dont know if you understand as my english sometime is lost in translation...lol but a ya they all got a different "love base" if this is not a ladder to you, what is it?


Hey ty for sharing  

I'm not sure I quite followed you there xD But let's see.
No, there aren't 72 different endings at all. I don't even know why you got to that point. A relationship status only serves to, every now and then, change some things regarding a girl's behavior with MC and one or two important details in the story.
Not every character is actually relevant even if it might seem like they are. Not every relationship status necessarily has to influence changes to the point that they need a different storyline.
The line is only one, well, unless there is another bifurcation again, just like the one there already was (and there will be, but that’s a long way off).
Not every earthquake in the ocean causes a Tsunami, and not every change in behavior is so important as to create a specific bifurcation for it.

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Well it my Rpg complex choice matter profile, sry, so in other word you got a pretty linear story with some major choice, the reason i put that 72, is if you went into the idea of a player that want to hit on a certain toon instead of a other, after trying the normal mode, i got that there 4 team of 5  character, total which is 20 possible person to have fun with, now i'm not gonna get opinion on that just measure the total branch possibilities after i got in the new addons... so i saw the chart with all the stats  from that point

if you got 16 character total to have fun with, 19 if you go with a  queer      option, not asking for that option personally lol, but  got no objection either as it reflect our society, so  let keep it simple   to a more binary  option, 16 character that the Mc could steal  skill from , for a certain period, depending on another variable, that i didn't figure out since your story is incomplete,  but let say for a simple matter that it a fix period of 24h reset at morning  so in programming speaking:    if  var[Stole_skill]is on && var[hours]>23 var[stole_skill]is off.... now i guess it 1 var per character so more like [stole_skill_charatername]  so a total of 16 variable, 19  with the  man included  , now  for the story

as all toon got a interest bar, i guess we will be able to have fun with them,  so an other 16 var (+3)  that 38 var plus the hours system, and then come the complexity, if the mc got this [container _skill]=on then, this  is on, and this is off, your 2 possible ending good or bad, the complex part is about the interest,does your system implies, as you describe, [steal_Passive] depending on  hate/neutral/love.

I'm going to get an example star wars knight of the old republic, the one on xbox, you had light side/ the gray as neutral/ dark side, but to unlock special ability only available to true side you had to get really high that ladder, that was -100 to 100 dark side to light side that  how they realise a variable for that kinda alignment, each action, choice add or remove point on that ladder to reflect your mentality, that the ladder i was speaking about. 

Quick explanation: if var[side]<=-25 then var[dark] is on if var[side]<=25 then [gray] is on else var[light] is on

So when a game say choice matter i got that expectation.

So that explained, if we take a full universe of 19 character, with that ladder in mind. we need a story that give us those ~200 point total per character not really 200 because eventually a character will love you or hate you, but still need a story that will impact his personal thinking. 

then an other option, i  think you  use is a more global impact, like if you  choose an answer, all characters will be impacted depending on the choice, make it less complex, with only 4 main story line with  1 girl for each team... something like that

So i know in the end it is your story, your idea, and i'm just trying to let you view how big i see the picture, but again, maybe it too much and i understand that for a person that is on his own, it can be a PITA..

Don't go think i want to patronize you, were just sharing idea  about developing a choice matter game, and as i said many time i really appreciate the time you take for your fanbase.

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Sorry, but this isn't an RPG or open world at all, so none of what you're saying applies here. For starters, you can't just "go after" someone. This isn't even about that. There’s a harem, but the game isn't about managing one. That’s exactly why you can't choose who the team members are.

This is an AVN based on actual renders, not sprites. I’m pointing this out because every tiny variation of the same event means creating multiple images to reflect the changes. With my current setup, a single image takes between 5 to 15 minutes to render, depending on the complexity. And that’s just render time, not the time it takes to build the scene before rendering it... Just to give you one example so you understand: in Normal Mode, the finish line arrival is contested between 4 characters, and any of them can take any of those top 4 spots. Probability math says there are 24 possible variations for 4 characters (4 x 3 x 2 x 1 = 24).

That scene in Safe Mode consists of 17 images (Kaoru and MC talking while the girls finish). This means I’d have to render over 400 images to reflect all 24 possibilities for that one scene (17 x 24 = 408). I might be able to cut it down a bit, but not by much; it’ll still be at least 300+ images... each taking over 5 minutes to render and double or triple that to create.

Of course it HAS to be linear. Because the competitions already have many non-linear elements. And the competitions are vital since, every so often, a character with poor performance will be wiped off the map. Someone is going to die, and right now even I don't know who it is because it depends on choices and RNG.

Any AVN that isn't a Sandbox is linear, and this one definitely isn't a Sandbox. I use the relationship system to add depth, but the game remains linear because I control the flow, not a free-trigger system or the player's whim. In a standard AVN, freedom is always an illusion. Some just hide that fact better than others.

A small sample of this "disguise" for linearity is what I did a while back with the scene between Vanessa and the MC. Not everyone saw it because it’s a conditional choice. To see the sex scene with Vanessa before the competition, the MC must first have a certain personality score; if they don't meet the requirement, they won't even know the scene exists because the choice doesn't appear. If they have the score, only then does the option to have sex with her (or not) show up. That’s as much as can be done to disguise linearity.

well i knew it was linear, you just bluff me out about a somewhat "choice matter", to a certain extent.. and in the end, that why you will finish your game before me, that is if i don't get tired of the project before so! later ! Mr. Naturall

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???

I don't get it. Why do you think they don't matter?
The first one literally splits the game in two for quite a while. Changes in the MC's personality are already starting to trigger certain events. The same thing will happen later with the relationship stuff. The results of the competitions matter to the point that characters' lives or deaths depend on them...
I really don't know what you're talking about.

MC can die if you make a bad decision at some point, and that's been in the game for a long time already... I don't know what you're expecting.

Sorry i didn't mean it as   not choice matter, just not character trait choice matter, i mean  the mc will have a different story, yes ... but it wont change his stats in a complex math equation, it will affect the story"line" with a somewhat change to his stat on a pre-calculated storyline, when i speak about choice matter i should mention an other exp, last time i mention starwars old republic, but didn't mention the depthness of the answer, action you can take, let speak about "mass effect",  the first game was giving you point according to  4 type of answer , logic, joke, negative and  "depending on your class" type choice, any answer that take player in more simulation and engagement, "to a certain degree"was  raising his/her affinity with other teammates.

I thought of that kind of choice matter when you spoke about interest, but again, make a choice matter more linear is not  a bad thing, for a person that develop everything on his own ,  is actually a logical way to deal with a lot of problem. But i would put a more appropriate exp to define your game than a choice matter.

If i have to define it with a more detailed definition, first of all let not compare apple with orange, your game is a "visual novel" and with that in mind if i had to compare your game with something that is also a choice matter i would opt for those book that we use to have back in the day  book where you are the hero, but gotta read with a 6 side dice  or 2, and jump to the "next page" depending on your choice...

So yes it is a choice Matter game just not the type i was expecting from this genre of story,  a story btw that is "crazy" and   refreshing, a mirror of what i would like to see from a "real life stupid live show  " without saying my thought, let just say im aint a fan  of reality show.

And again it just my point of view, your game is still a game, i'm anxious to see evolving, to reach his end, on a personal note, if you're choice matter is not the best on the market, with all his complexity, you got a lot to offer to compensate, so don't take it to harsh on yourself. 

If i didn't like your game, i would not take the same time you take to chichat.

But let put that subject aside , i think we  turn around that  question for way too long..and i'm pretty sure you got better thing to do...

Speak Later Mister Natural, speaking of which and it something i  asked myself , should i call you Miss or Mister, or what that word "Yell" i don't even know if there is a pronoun in english for Shemale, i don't know the opposite, and don't want to get people mad at me,  i'm just an old man lol,  so till you tell me ill define you as a man  , till you fix this.