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Neat demo! I loved the combination of real photos with simple 3D, I have a big soft spot for this kind of art style ("playing with JPGs"/drawing characters into real places). I think it just feels really nostalgic and uncanny in a good way.

I know the description said to stop after the "cute and cool" transition, but honestly I think the combat area wasn't too bad either. Pelvic thrusting around and beating up PNGs was really funny, and the... thing... you briefly see at the end looked pretty cool.

Still, I do agree that the first, "real world" section was much stronger visually, and honestly I'd love to see a whole game in that 2.5D style, combat and all. The kind of hack-and-slash combat that the second part of the demo hinted at is kinda a dime a dozen, and I'd say the first part's use of the real world felt much more unique and much more "unreal." The "unreal" segments (which I guess means the combat zones) could simply be represented by more edited/weirder photos.

That said, I do wish you could sprint in the real world, and some better indication of where the exits are would be nice (a lot of areas look like paths leading out of the photo).

Either way, good job!

(+1)

thanks for the thoughtful comment :D! I was inspired by Toro on Holiday for the ps2 for the real photo background + 3d character style, still very happy with how that looks. For the combat section i’ve been thinking at taking some inspiration from Escher, to use the photos as textures for crazy shapes and buildings instead of just copying the real life thing 1:1. I also have some plans for the combat itself, to make it encounter based with a mix of action and turn based combat. I think adding things to interact with will add a lot, I’ll probably make the monologue a cutscene and then let the player explore. That’s all in the future though, focusing on other things for now but i am excited to get back to this at some point.

  • here’s an image i made yesterday