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It looks fun and has potential, but there are a few things I'd like to ask about/give feedback on:

First, how about adding the ability to instantly assign an attack to a random slot with a single click? Dragging so many is really painful.

Second, when loading a save, stats are reset to base values, and the primary growth scaling is reset to 0.

Third, there's a random chance of the game freezing in the dungeon. I had the first instance when getting Prinxa from the slimes (the second time I got her without a freeze, btw, she has 0 growth scaling) and the second after the room with the chest in the goblin village.

Fourth, as I understand it, it is not yet possible to get a hybrid character with, for example, large breasts and muscles?

Fifth, what about eating berries and other flat growth items for stats?


Sixth, maybe buff the purple attack? For example, to counter the green one, since it's very strong, or to add some additional effect, otherwise it looks extremely weak.

Thanks for feedback.

for your 2nd and 3rd, i updated game files and fixed save system. Most likely 3rd problem was because of save system.


For 4th im planing to add both enemy and party members that would have hybrid transformations.

(1 edit)

Thanks for fast fixes, regarding hybrids, I meant that a character could have different artwork depending on their stat progression, like 3 muscle levels, 1 breast level, 2 butt level would have one artwork, while 3 muscle levels, 2 breast level, 1 butt level would have a different one. Literally, each set of stat levels would have its own artwork. I understand that this greatly increases the number of character artworks, but it would be cool even if it changed for 2 levels instead of just one.

Also, I forgot to say, the Defense Glyph when the scroll is in the craft tab doesn't create a skill when pressing Craft.

And what I want to ask is the threshold for a new stage for Cait and Prinxa. I got Cait to 20 Muscle and still showed stage 0 with only a difference in height. It's a bug, or do I need an even bigger stat?

After the update the stat wiping isn't an issue anymore, but after getting Prihxa clicking a ? and some bosses in dungeons (when they're a valid option to go to next) just causes the UI to freeze and require a restart.

(+2)

For combat annoyance, im thinking about ways to make it less bothersome.

But there is high chance i will scrap it all and make something new,leaning more into turn based combat perhaps

(2 edits)

I don’t mind the combat system but maybe make it so hitting 1-6 would place whatever you’re highlighting into that tile?

Like, I press 1 over a basic attack and it’s placed automatically into the 1st tile depending if you count from top to bottom.

I think the only thing the combat system needs is a dedicated way to go a single step forward while paused (for when you need to be tactical about bosses), though I also agree with the other suggestion here as the dragging and dropping can sometimes be annoying. A way to quickly move items to and from inventories without dragging would be nice too (such as shift-clicking to immediately sell/buy it or move it to/from the chest, as relevant).

So, funny thing. The game does have a dedicated pause key (space bar by default) but its' behavior is absolutely scuffed. You would think that it would be a press to toggle, but instead it's a hold to temporarily pause the combat, because after a couple seconds it will advance a tick anyway.

HOWEVER, you can use it while manually toggling combat pause with the button on the combat UI to basically achieve an effect similar to manually advancing combat a single tick. But honestly, the pause key should've been a toggle to begin with.