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Trinalsis

4
Posts
A member registered Nov 08, 2023

Recent community posts

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While I haven't gone through all of v0.2 yet, I can immediately say that a lot of the bugs and other issues I had have already been addressed to varying degrees.

That said, I would appreciate an option to disable the new 'saves costing height' feature, at least while the game is still well before v1.0. Savescumming it when it's a full game is one thing, but while I'm exploring this early release I'd like to be able to actually explore things without being gated as hard behind luck.

Edit: Had a suggestion involving random seeds that I realized wouldn't help. I feel like savescumming is a personal choice in a singleplayer game (issues with bricking it aside), but as an alternate suggestion that doesn't feel like it's penalizing normal saving as much, what about only allowing saving once every 5 games, since you're already counting that anyway?

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Apologies on that, I don't have any other way to message you at present that I can see (though that may be because I'm not familiar with itch.io and don't see any direct messaging options). I had no plans to make this a moral debate, just to give a concerned warning. Dropping that now, no further response on the matter needed.

I certainly have a variety of positive feedback and suggestions I'd like to give. Are there any plans to make the size transfer animations portray the actual height difference of the characters (at least to some reasonable limit)? I would like to see that as an option if not the default. I was also curious about the fact that while Alisa's height impacts her combat attributes, the player's does not. Is that an intended part of the premise of the game (IE the player being reduced to normal size for it), or are there plans to change that? The idea of a huge advantage in size being displayed in overwhelming strength is definitely part of the fantasy here.

Understandable; I mostly bring that question up because of concerns about the legal environment around AI-generated assets lately. There's a non-negligible chance you'll be in an awkward spot about being able to monetize by the time the game is actually completed.

I don't have any problems with you using them, don't take it that way, and I would like to support the game, but it's something you may need to consider and keep an eye on.

I discovered this today and the demo shows immense promise; there's of course various minor bugs, but since .2 is coming out soon there's a decent shot that most of what I could mention is fixed already. I wanted to ask about your plans going forward in regards to monetization, though. Will the game ultimately be free with Patreon just getting early access and supporting the development process, or do you intend to put a price tag on the final product?