Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey man, I saw your addon months ago in a post on another forum. I kept putting it off, but now I finally went through with the installation and honestly and wow.

Sometimes I still run into issues with morphs, or for example when I apply a preset pose to my character in DAZ and then “pull” it in Blender, it switches to FK. When I change the frame, the character kind of explodes in Blender. I’m pretty sure the issue is on my end though, since it often works perfectly fine as well.

I really hope you keep working on the addon, it’s a super useful tool that deserves way more recognition. 🙂

(1 edit)

Thanks for the information, I will try to find a fix for that. Maybe a dialog when snapping from/to IK that gives the options to clear keyframes from FK.

When pulling it needs to switch to FK, because I need to apply the pose to the FK rig. I think what you're describing is something going wrong when switching between IK and FK, because when IK is active while FK still has keyframes, then you can get very strange poses because of that. I thought about automatically removing keyframes but kind of didn't like that idea that much cause it could potentially remove stuff it is not supposed to remove.

If you want to animate in Blender using the IK rig, it is best to keep the pulling to a minimum. I imagined it mostly as a tool to get the initial poses and  morphs (that is also why there is "Pull (Only Morphs)", so you can get the morphs without messing up the bone pose) into Blender, and then work from that and only push while working on the Animation.