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Arg321

3
Posts
49
Following
A member registered May 09, 2025

Recent community posts

Hey, thanks again for your effort. Auto keyframing really does solve most of these problems. I’m not sure if it makes any difference, but I mainly use G9, although I don’t think that’s related. ^^

I’ve run into another issue, though it might just be user error on my side. ^^ The character is imported and rigged, everything works fine, and I pose it with the IK rig on frame 1 in the timeline. That pose is supposed to be the starting point of a loop animation. But when I copy that first keyframe and paste it to, say, frame 30 on the timeline, everything falls apart again. ^^

I also noticed something interesting: this only seems to happen when I copy the keyframe. If I duplicate it using Shift + D instead, everything works fine and doesn’t break.

I don’t have enough experience with Blender to know if that’s expected behavior, but I thought it might be helpful to mention. :)

Hey man, I saw your addon months ago in a post on another forum. I kept putting it off, but now I finally went through with the installation and honestly and wow.

Sometimes I still run into issues with morphs, or for example when I apply a preset pose to my character in DAZ and then “pull” it in Blender, it switches to FK. When I change the frame, the character kind of explodes in Blender. I’m pretty sure the issue is on my end though, since it often works perfectly fine as well.

I really hope you keep working on the addon, it’s a super useful tool that deserves way more recognition. 🙂

It would be really interesting to know your workflow for creating head textures :) I don't mean the source, whether AI or free, but I would like to shape my own face into a texture map and then slap it onto a head