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Thoughts out loud: It has a menu! This is a professional.

Love the trashrock. Oh, but it doesn’t loop to well.

Oooh even settings.

Start game. Gotta turn that mouse sensitivity up!

Love the apartment. Feels lived in, not to heavy handed design.

Every apartment needs a spinning baseball bat.

UI could use some love. Font is pretty basic and margins/paddings are very inconsistent.

Why is the interaction menu different for the bed than the other things?

Why more than one interaction button? Gotta remap these controls on my steam deck.

F, it, I’ll just use the virtual keyboard. That actually worked?

Let’s look at the dispenser… and I’m outside. Ok.

Where do I go from here? Ok I see I have a map. How do I open it?

Ok clicking it doesn’t seem to work. Well I have a touchscreen and this is third person, probably not the expected interaction. Maybe press M?

Ok that worked. And I still don’t know where to go.

But man this looks pretty (I just take some time to take in the skyline).

Let me just start walking. I hear a sound. My ui seems to react to it. Ok maybe I have to track a signal?

It’s getting stronger, my jammer is weaker.

I jump a bit, and startle my wife in bed, as somebody just yells AAaargh right into my earpod. I think I hear gunshots. Nothing else happens. I guess I’m good.

I walk out of the alleyway and I get hit. But apparently I can tank many shots. A guy runs up and starts throwing some pretty fancy punches. Doesn’t hurt me though. And he blocks the bullets that do, so that’s good.

I find out I can run! I weave through the bullets to the basketball court. I manage to have a chat with two NPC’s while dodging bullets. Gotta love open world games.

I run away from the shooters and AArgh guys. And another AAaargh guy shows up, and multiple shooters. They finally manage to kill me.

Review: The vibes are amazing. I also really appreciate the working menu, and it even works in game. Although you still control the game while the menu is active. It’s great.

I did miss instruction on what to do. I think the apartment could just have one thing in there, and that would be the mission. Or just have it on the map. I think it’s something to do with the jammer and signal things, but it is unclear to me.

But man, this is just cool. I would actually appreciate it if it was just the city and you got a car to drive around in. No AAaargh dudes or shooties.

Thank you for the extensive comment! That's exactly what I need to "see over your shoulder".
You wrote I would actually appreciate it if it was just the city and you got a car to drive around in.
Hey, you GOT a car (and a motorcycle, too) next to the apartment. Drive wherever you want to! On the game page you even see images of it. And regarding the enemies, you can either avoid them, attack them with your bat or get better weapons to make the fight easier. A cyberstate would not be depressing enough if there were not any problems. Some people may tell you who the enemies are.
I will be searching for a better start sound loop; originally I was looking for something powerful and short - I wanted to save space to remain under the 1 GB limit.
The font is basic? I used several hours by looking for the right fonts, testing them, exchanging them... but they have to remain readable enough. I thought this was ok in the end. Hm...

You have E as standard interaction button but on special occasions you get R and B as well. Not because "R & B" is cool, but sometimes you can do different things with the same object, e.g. you can examine a radio but you can turn it on or off as well.

I did miss instruction on what to do. I think the apartment could just have one thing in there, and that would be the mission. Yes, there are some hints there but the mission is just not complete at this time, unfortunately.

Let’s look at the dispenser… and I’m outside. Well, the door got the impression you wanted to leave the house as you walked onto the door mat. :-)

But man this looks pretty (I just take some time to take in the skyline). Thank you! Some other people did not find it cyberpunk-y enough. It is my interpretation of what Cyberpunk looked like when it is taking place in a dystopic surveillance state. Cyberpunk is rather dystopic in itself but when the corporations AND the state are in charge, it gets worse. Less neon, more ruins, more darkness. The poverty gets more obvious, the contrasts get clearer, the technical progress is only available in the rich parts of the city. Look for the Streets of Gold.

So jump into the car... and go!